Scan or paint your cube, then watch it get solved one move at a time, in the method you choose.
Official WCA competitions that are on right now, and ones starting in the next few days. Open one to see its schedule and results on the WCA website.
From the WCA’s own competition list. Not affiliated with the WCA. Dates are the competition’s local dates, compared with your computer’s date, so a competition far from you can show up a little early or late.
A speedcubing timer. Hold Space until the time turns green, let go to start, and press any key to stop. On a phone, press and hold the big box, then lift your finger.
Scrambles are random-move scrambles (20 turns), not the random-state scrambles used at official competitions. Your solves are saved only in this browser.
The fastest official results in the world, from World Cube Association competitions. The data is the WCA’s own results export, republished daily by an unofficial public API, and it loads straight into your browser.
| # | Name | Result | Country |
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Not affiliated with the WCA. Official rankings: worldcubeassociation.org/results/rankings.
Most problems come down to the photos or to one misread sticker. Start with the checklist, then find your symptom below.
R’ is counterclockwise and R2 is a half turn.Nothing matches that. Try a shorter word, or use the report button at the bottom.
Click the photo’s tile to open the editor. Each dot should sit in the middle of a sticker; if not, drag the grid, change Size and Tilt, or press Auto-fit grid. You can also fix any sticker directly: pick a color on the sticker net and click the sticker.
For better reads: even light, no flash glare, the face filling the frame and shot straight on, and a plain background.
A photo is in the wrong tile, or the same face was photographed twice. Each tile is named for the middle sticker of the face it wants (Green center, Red center, and so on). Replace the wrong photo from its editor.
Open the photo and press Rotate photo until the top of the cube is at the top of the picture. Each press turns it a quarter turn clockwise. The Up and Down photos have their own orientation rules, written under their tiles.
Use JPG or PNG. Some browsers can’t open HEIC, the default iPhone format. Either convert the photo, or set the camera to Most Compatible and shoot again.
Photos picked together are assigned in file-name order: Green, Red, Blue, Orange, White, Yellow center. Rename the files 1 to 6, add them one at a time by clicking each tile, or drag a photo onto the tile you want.
The scan wasn’t sure about those stickers. Compare each one with your cube and repaint it if it’s wrong.
These pairs are the hardest to tell apart, especially under warm or colored light. Move to daylight or a white lamp, turn off the flash, and retake the photo. If one sticker is still wrong, repaint it by hand.
The scanner uses each face’s center sticker to know which color is which, so other color schemes work. The page then shows the cube in standard colors, and the color names in the steps follow what the 3D cube shows.
No. Reading the photos and solving the cube both happen in your browser, and nothing leaves your device.
Every message in this section means the 54 stickers don’t describe a cube that turning the faces could produce. Almost always one or two stickers are wrong in the scan or in your painting, so compare the sticker net with your real cube. The message says what kind of mistake it found, and when it can, the stickers involved pulse red on the net.
If every sticker matches your real cube, the cube itself was taken apart and reassembled wrongly (for example, one corner twisted). No sequence of moves can fix that; it has to be fixed by hand.
Exactly one corner would have to be twisted in place, which can’t happen by turning faces. The page can’t tell which corner, so it doesn’t highlight any stickers. Usually one corner sticker was misread: check every corner against your cube, starting with the ones that mix similar colors (white and yellow, red and orange). If every sticker matches, the real cube was taken apart and a corner put back twisted, and no moves will solve it until it is twisted back.
Same idea for an edge: one edge would have to be flipped in place. Nothing is highlighted because the page can’t tell which edge. Check each edge’s two stickers against your cube. If they all match, the real cube has a flipped edge and needs to be fixed by hand.
The pieces look correct one by one, but together they would need two pieces swapped, which turning the faces never does. Nothing is highlighted because the page can’t tell which pair. Re-check for two stickers that were swapped when you painted or scanned.
A sticker has the wrong color, so a piece shows up twice or has colors that never sit together on a real cube. The stickers involved are highlighted. Compare them with your cube and repaint.
One color was used too many times and another too few. The extra stickers of the overused color are highlighted. Count that color on your cube and repaint the wrong ones.
Each center identifies a face, so no two may match. In a scan this usually means two photos are in the wrong tiles. Centers can’t be repainted on the net.
Work through the checklist at the top. The two most common causes are one wrong sticker in the page’s cube, and holding the cube differently from the 3D view (for example, turning the whole cube between steps).
Yes. Under the method buttons, Start with picks the color for the first layer and cross; white is the default. The 3D cube turns so that color is on the bottom, because the steps always build the first layer underneath. Hold your cube the same way as the 3D view and every move (R, U and so on) will match what you see.
That is how Righty, Lefty and the corner twist (Righty on the bottom) work: repeat the short algorithm until the corner drops in or twists the right way. The page shows the repeats as one step (for example Righty ×3).
Fewer moves means more to memorize. Fastest has no named algorithms; it is a computer’s shortest answer. Beginner uses a handful of algorithms and is easy to learn but long. CFOP is what speedcubers use and sits in between.
This version solves OLL in two looks (top edges first, then top corners), which needs only a few algorithms. The 57 single-look OLL algorithms are not included. PLL does use all 21 algorithms.
F2L pairs are solved by working out the best few moves for that position, not by memorizing algorithms, so each pair is a short custom sequence. Open its dropdown to see the moves.
The first solve after opening the page builds its lookup tables, which takes about a second. Fastest can use up to a second more looking for a shorter answer. If it stays stuck, reload the page. If it happens again, copy the report details below and send them along.
The cube uses CSS 3D, which every current browser supports. Check that hardware acceleration is on, update the browser, and try another one if it persists. If your system is set to reduce motion, turns are shortened on purpose.
Use the Speed slider under the cube. Closing other tabs helps if it stutters. Keys: Space plays and pauses, ← and → step back and forward.
The page loads its fonts from Google Fonts. Without a connection it falls back to your system fonts; everything else still works.
Copy the report details (they include your cube’s sticker string, so the problem can be reproduced) and paste them into a new issue.
What changed in each version, newest first.