Scan or paint your cube, then watch it get solved one move at a time, in the method you choose.

Drag to rotate
1.0×
Drag to rotate
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Drag to rotate
1.0×

Live competitions

Official WCA competitions that are on right now, and ones starting in the next few days. Open one to see its schedule and results on the WCA website.

Open WCA Live

From the WCA’s own competition list. Not affiliated with the WCA. Dates are the competition’s local dates, compared with your computer’s date, so a competition far from you can show up a little early or late.

Timer

A speedcubing timer. Hold Space until the time turns green, let go to start, and press any key to stop. On a phone, press and hold the big box, then lift your finger.

0.00
Hold Space to get ready

Solves

    Scrambles are random-move scrambles (20 turns), not the random-state scrambles used at official competitions. Your solves are saved only in this browser.

    WCA Top 100

    The fastest official results in the world, from World Cube Association competitions. The data is the WCA’s own results export, republished daily by an unofficial public API, and it loads straight into your browser.

    Not affiliated with the WCA. Official rankings: worldcubeassociation.org/results/rankings.

    Troubleshooting

    Most problems come down to the photos or to one misread sticker. Start with the checklist, then find your symptom below.

    If a solution doesn’t work on your real cube

    1. Compare the sticker net on the Solver page with your real cube, face by face. One wrong sticker is the usual cause.
    2. Hold your cube like the 3D cube: the face the page calls top up, and the front face toward you. For a standard cube that is white on top and green in front. Don’t turn the whole cube while you follow the moves.
    3. Each letter is a clockwise quarter turn of that face as you look straight at it. R’ is counterclockwise and R2 is a half turn.
    4. Start at the first move of the solution. If you slip, press Back to the start on the page and compare again.

    Photos and scanning

    A sticker color was read wrongly

    Click the photo’s tile to open the editor. Each dot should sit in the middle of a sticker; if not, drag the grid, change Size and Tilt, or press Auto-fit grid. You can also fix any sticker directly: pick a color on the sticker net and click the sticker.

    For better reads: even light, no flash glare, the face filling the frame and shot straight on, and a plain background.

    It says two photos show the same center color

    A photo is in the wrong tile, or the same face was photographed twice. Each tile is named for the middle sticker of the face it wants (Green center, Red center, and so on). Replace the wrong photo from its editor.

    My photo is sideways

    Open the photo and press Rotate photo until the top of the cube is at the top of the picture. Each press turns it a quarter turn clockwise. The Up and Down photos have their own orientation rules, written under their tiles.

    “Couldn’t read…” or a photo won’t open

    Use JPG or PNG. Some browsers can’t open HEIC, the default iPhone format. Either convert the photo, or set the camera to Most Compatible and shoot again.

    I picked several photos and they landed in the wrong tiles

    Photos picked together are assigned in file-name order: Green, Red, Blue, Orange, White, Yellow center. Rename the files 1 to 6, add them one at a time by clicking each tile, or drag a photo onto the tile you want.

    Some stickers have a dashed outline

    The scan wasn’t sure about those stickers. Compare each one with your cube and repaint it if it’s wrong.

    Orange and red, or white and yellow, keep getting mixed up

    These pairs are the hardest to tell apart, especially under warm or colored light. Move to daylight or a white lamp, turn off the flash, and retake the photo. If one sticker is still wrong, repaint it by hand.

    My cube isn’t the standard colors

    The scanner uses each face’s center sticker to know which color is which, so other color schemes work. The page then shows the cube in standard colors, and the color names in the steps follow what the 3D cube shows.

    Are my photos uploaded anywhere?

    No. Reading the photos and solving the cube both happen in your browser, and nothing leaves your device.

    Cube state and error messages

    The page says my cube is impossible or can’t be solved

    Every message in this section means the 54 stickers don’t describe a cube that turning the faces could produce. Almost always one or two stickers are wrong in the scan or in your painting, so compare the sticker net with your real cube. The message says what kind of mistake it found, and when it can, the stickers involved pulse red on the net.

    If every sticker matches your real cube, the cube itself was taken apart and reassembled wrongly (for example, one corner twisted). No sequence of moves can fix that; it has to be fixed by hand.

    “One corner looks twisted in place”

    Exactly one corner would have to be twisted in place, which can’t happen by turning faces. The page can’t tell which corner, so it doesn’t highlight any stickers. Usually one corner sticker was misread: check every corner against your cube, starting with the ones that mix similar colors (white and yellow, red and orange). If every sticker matches, the real cube was taken apart and a corner put back twisted, and no moves will solve it until it is twisted back.

    “One edge looks flipped in place”

    Same idea for an edge: one edge would have to be flipped in place. Nothing is highlighted because the page can’t tell which edge. Check each edge’s two stickers against your cube. If they all match, the real cube has a flipped edge and needs to be fixed by hand.

    “Two pieces appear to be swapped”

    The pieces look correct one by one, but together they would need two pieces swapped, which turning the faces never does. Nothing is highlighted because the page can’t tell which pair. Re-check for two stickers that were swapped when you painted or scanned.

    “The … corner (or edge) appears more than once” or “shows a color combination that doesn’t exist”

    A sticker has the wrong color, so a piece shows up twice or has colors that never sit together on a real cube. The stickers involved are highlighted. Compare them with your cube and repaint.

    “Every color must appear exactly 9 times”

    One color was used too many times and another too few. The extra stickers of the overused color are highlighted. Count that color on your cube and repaint the wrong ones.

    “The six center stickers must all be different colors”

    Each center identifies a face, so no two may match. In a scan this usually means two photos are in the wrong tiles. Centers can’t be repainted on the net.

    Solving and the steps

    The solution didn’t solve my real cube

    Work through the checklist at the top. The two most common causes are one wrong sticker in the page’s cube, and holding the cube differently from the 3D view (for example, turning the whole cube between steps).

    Can I start with a different color than white?

    Yes. Under the method buttons, Start with picks the color for the first layer and cross; white is the default. The 3D cube turns so that color is on the bottom, because the steps always build the first layer underneath. Hold your cube the same way as the 3D view and every move (R, U and so on) will match what you see.

    Beginner repeats the same algorithm up to five times

    That is how Righty, Lefty and the corner twist (Righty on the bottom) work: repeat the short algorithm until the corner drops in or twists the right way. The page shows the repeats as one step (for example Righty ×3).

    Beginner is 150+ moves, CFOP about 60, Fastest about 20

    Fewer moves means more to memorize. Fastest has no named algorithms; it is a computer’s shortest answer. Beginner uses a handful of algorithms and is easy to learn but long. CFOP is what speedcubers use and sits in between.

    Why does CFOP only have two OLL steps?

    This version solves OLL in two looks (top edges first, then top corners), which needs only a few algorithms. The 57 single-look OLL algorithms are not included. PLL does use all 21 algorithms.

    The F2L steps have no names

    F2L pairs are solved by working out the best few moves for that position, not by memorizing algorithms, so each pair is a short custom sequence. Open its dropdown to see the moves.

    It says “Solving…” for a long time or the solver couldn’t finish

    The first solve after opening the page builds its lookup tables, which takes about a second. Fastest can use up to a second more looking for a shorter answer. If it stays stuck, reload the page. If it happens again, copy the report details below and send them along.

    The 3D cube and the page

    The 3D cube is blank or doesn’t animate

    The cube uses CSS 3D, which every current browser supports. Check that hardware acceleration is on, update the browser, and try another one if it persists. If your system is set to reduce motion, turns are shortened on purpose.

    The animation is too fast, too slow or choppy

    Use the Speed slider under the cube. Closing other tabs helps if it stutters. Keys: Space plays and pauses, ← and → step back and forward.

    The fonts look different

    The page loads its fonts from Google Fonts. Without a connection it falls back to your system fonts; everything else still works.

    Still stuck?

    Copy the report details (they include your cube’s sticker string, so the problem can be reproduced) and paste them into a new issue.

    Open a GitHub issue

    Update log

    What changed in each version, newest first.